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Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Adrie Atticus
Shadows of Rebellion The Bastion
422
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Posted - 2014.10.09 18:43:00 -
[1] - Quote
PotatoOverdose wrote:Cool. Might also want to check this thread on reddit regarding super carrier projection with ascendancies and hyperspatial accelerators post-phoebe. Keep in mind that those super fits don't give up *too* much ehp given that you can swap the low slots back to combat fit fairly easily.
Supers are really cheap now that people are ragequitting, go nab some and get ready to have fun.
CCP has already done the calculations and it's slower to jump longer distances than use gates and the warp speed changes were included in that. |

Adrie Atticus
Shadows of Rebellion The Bastion
422
|
Posted - 2014.10.09 18:59:00 -
[2] - Quote
Evelgrivion wrote:Jenn aSide wrote:Marlona Sky wrote:/facepalm Cheer up, when the power projection nerf you've been championing for years doesn't work (because power projection is a scape goat and a symptom, not the real issue) and makes things worse, you can now fall back on "well, CCP didn't do it right" instead of re-examining your own beliefs  They already aren't doing it right, specifically because they are not significantly reducing the ability of alliances to fund themselves with a hidden supply line of Moon Goo, nor their capacity to resupply themselves, endlessly, from highsec.
Take the moons and stop the resupply freighters. It's a sandbox, not "I might have been rump rummaged from something other people do, please nerf a valid game mechanic because I'm too lazy to change the situation." Hundreds of players are trying to do just that in the coming days, why not join the fun? |

Adrie Atticus
Shadows of Rebellion The Bastion
422
|
Posted - 2014.10.09 20:18:00 -
[3] - Quote
CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it.
I genuinely hope your marketing people explained to you how you can either gain or lose customers if you fiddle with their supers to the point of them being useless versus them having a use outside of massive fleets? |

Adrie Atticus
Shadows of Rebellion The Bastion
422
|
Posted - 2014.10.09 20:20:00 -
[4] - Quote
Evelgrivion wrote:I suspect that people invested in Industry would be much more comfortable with operating from Nullsec if Blockade Runners, or perhaps other ships, through some sort of game mechanic, could dock at any outpost of their choosing, regardless of standings.
That is an open invitation to hobojam every single station in the universe. |

Adrie Atticus
Shadows of Rebellion The Bastion
422
|
Posted - 2014.10.09 20:24:00 -
[5] - Quote
Lallante wrote:Adrie Atticus wrote:Evelgrivion wrote:I suspect that people invested in Industry would be much more comfortable with operating from Nullsec if Blockade Runners, or perhaps other ships, through some sort of game mechanic, could dock at any outpost of their choosing, regardless of standings. That is an open invitation to hobojam every single station in the universe. Hobojamming is nolonger possible in Phoebe - disrupt probes despawn on docking
Interesting, so this and the bomber nerf are going to change the warfare quite a bit.
Manfred Sideous wrote:
If CCP had a nickle for every threat of players unsubbing over various changes they wouldn't need any players.
I've not implied or said anything, you are just putting words in my mouth at this point.
Average person on the other hand might not have the attention span to look at their super if it was brought down to "You can defend home once every 11 monhs, just keep it unsubbed". |

Adrie Atticus
Shadows of Rebellion The Bastion
422
|
Posted - 2014.10.09 21:06:00 -
[6] - Quote
A6ame wrote:"All ships designated as having a GÇ£haulingGÇ¥ role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they canGÇÖt jump themselves, but this also applies on use of bridges or portals. "
Whats to stop N3//CFC from now traveling in T1 industrial hauler blobs and avoiding massive fatigue generation???
Small-scale pipe bomb, that's actually a thing. Industrials are paper thin. |

Adrie Atticus
Shadows of Rebellion The Bastion
424
|
Posted - 2014.10.10 08:06:00 -
[7] - Quote
Camper101 wrote:CCP Greyscale wrote:
We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will nerf it, but we're not expecting this to happen.
We're also not overly concerned yet about HG Ascendency capital fleets, since such capital movement would be very vulnerable to disruption and because it relies on very rare items. If this becomes a widespread usage pattern we will likely take action, and we'll be keeping a close eye on everything surrounding capital movement after Phoebe.
So what you are saying is: You are nerfing ships/specialized fits for getting used. Why is the Ishtar still in game then?
Ishtars don't have jump drives? |

Adrie Atticus
Shadows of Rebellion The Bastion
424
|
Posted - 2014.10.10 10:50:00 -
[8] - Quote
Kagura Nikon wrote:Whisperen wrote:Wow CCPs backbone up and disappeared again. The logistics changes was the best part now nothing matters. Agree. Without the logistic changes, the benefits will be reduced to ZERO. Zero extra content. Zero reasons to be happy about the expansion. The hope was strong, but short lived. That sided with people using haulers to travel trough bridges COMPLETELY negates all the changes. Standard fast deployment will be jump bridge a hundred haulers , discarded on arrival and pods take ships from super carrieriers hangars :(
So the sole content from this patch was supposed to be freighters you can gank at a gate? |

Adrie Atticus
Shadows of Rebellion The Bastion
424
|
Posted - 2014.10.10 10:53:00 -
[9] - Quote
Baron Birco wrote:Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe.
Industrialists in local null can only produce local products if there is no way to efficiently trade. North would run caldari, south minnie and the things in between whatever they could get their hands on.
Nullsec cannot self-sustain anything complicated at the moment as moons are distributed unevenly, fuel is regional only and asteroid contents are varying compared to, you guessed it, region.
If they fix the industry, then they can remove jump drives for all I care, but this order of changes is going to cause more pressure on the dev team to come up with band-aids to problems which could have been averted by not starting from the wrong end. |

Adrie Atticus
Shadows of Rebellion The Bastion
426
|
Posted - 2014.10.10 13:22:00 -
[10] - Quote
Tootenh'amon wrote:Retar Aveymone wrote:Tootenh'amon wrote:Retar Aveymone wrote:Tootenh'amon wrote: There's a reason people don't (usually) cheat in single player games. Having it harder can actually be a lot more fun. In eve for some reason the game has to slow down for the big, fat alliances, because their "quality of life" is more important than content generation and gameplay.
people don't cheat in single player games that are miserable to do basic tasks in, they just stop playing them the average highsec talking rock seems to be unaware of the difference between tedious and hard hard is something that requires thinking, puzzle-solving, skills, or whatever tedious is something that's just mindless misery we like it when things are hard, because we're smarter than everyone else. we dislike it when things are tedious, because that's just unfun and boring and you don't get anything out of it various things keep saying "eve is supposed to be hard!!!!" while not grasping that hard is not tedious, and that just making 0.0 more tedious does not make eve harder it makes eve shittier Can you clarify, is arguing with goons hard, or tedious? hard: as we are the best at eve online and the finest posters in eve (or anywhere), you must be at the absolute top of your game to tangle with us for even a short time without being massively embarassed we're basically the endboss of posting See, I always thought goons were terrible posters. Thank you for that clarification.
Well, you can fail so gloriously that it becomes a win so maybe same applies to posting? |
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Adrie Atticus
Shadows of Rebellion The Bastion
427
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Posted - 2014.10.10 15:13:00 -
[11] - Quote
Arsine Mayhem wrote:Josef Djugashvilis wrote:The null-bears won this fight.
All credit to them for doing so.
I just hope CCP have learned their lesson and do not try to introduce any more changes with out prior clearance - permission from the null-sec folk. Carebears are in charge of game design. You didn't know that? Clue: Blue Doughnut. No one will start a war. They're all to busy making isk like good little sheep.
Blame the players for developer mistakes in letting this happen. Do you also blame the victims of terrorism for their suffering? |

Adrie Atticus
Shadows of Rebellion The Bastion
427
|
Posted - 2014.10.10 15:23:00 -
[12] - Quote
Arsine Mayhem wrote:Adrie Atticus wrote:Arsine Mayhem wrote:Josef Djugashvilis wrote:The null-bears won this fight.
All credit to them for doing so.
I just hope CCP have learned their lesson and do not try to introduce any more changes with out prior clearance - permission from the null-sec folk. Carebears are in charge of game design. You didn't know that? Clue: Blue Doughnut. No one will start a war. They're all to busy making isk like good little sheep. Blame the players for developer mistakes in letting this happen. Do you also blame the victims of terrorism for their suffering? Oh, you think the devs are in charge of their game? Were not playing rift or wow....... Might want to take another look around.
Then why are these changes being implemented and why has CCP Greyscale said that they'll nerf anything which becomes too powerful? |

Adrie Atticus
Shadows of Rebellion The Bastion
465
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Posted - 2014.10.27 14:22:54 -
[13] - Quote
CCP Greyscale wrote:
Great point, thanks for bringing it up. This is definitely something we might follow up on in a future release.
We don't have specific plans, no. Rather, we have planned for time to react to the outcome of these changes, and we'll see what happens, and if it's not meeting our broad goals we'll make further adjustments until it does.
I'd absolutely not be surprised to see people negotiating for transit rights, but I don't believe that necessarily ends up anywhere near a renter-like system.
Don't start backpedaling now. People will have to choose where they live carefully as pointed by you. If they cannot sustain that life, then they don't belong there.
You're creating a highly pocketed nullsec, don't turn it into space which can be handled with a single JF running continuously. You're creating challenges with the current changes, keep it that way. |
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